Justin Day - Video Game Design

Justin Day
281-229-6526
jday@dickinsonisd.org
Welcome to the Video Game Design program at Dickinson High School. 
My name is Justin Day and I am the video game design instructor. I have been teaching at Dickinson High School for the last 4 years.

My conference time is 8:15 am - 9:05 am.

To schedule a conference email me at jday@dickinsonisd.org

  • Teaching:

    • 4 years - CTE Teacher

     

    Law Enforcement Experience:

    • 1 year - Correction Officer
    • 4 years - Patrol Officer
    • 1 year - Patrol Sergeant

     

    Business Experience: 

    • 7 years -Sales & Marketing
    • 10 years -Associate Publisher
    • 17 years - Business Owner

     

  • Class Schedule:

    1st Period: Video Game Design 1

    2nd Period: Video Game Design 1

    3rd Period: Intro to A/V

    4th Period: Video Game Design 1

    5th Period: Video Game Design 2

    6th Period: Conference 

    7th Period: Intro to A/V

  • Tutorial Schedule:

    Monday, Tuesday and Thursday 7:00-7:15 & 2:25-2:45 

    (Please let me know in advance if you plan on attending tutorials)

  • Intro to A/V

    Students will be expected to develop an understanding of the various and multifaceted career opportunities in this cluster and the knowledge, skills, and educational requirements for those opportunities. This career cluster requires in addition to creative aptitude, a strong background in computer and technology applications, a strong academic foundation, and a proficiency in oral and written communication.

    Goals of the Course

    • To apply English language arts in cluster projects.
    • To apply professional communications strategies.
    • To understand and examine problem-solving methods.
    • To apply information technology applications when completing cluster projects.
    • To apply safety regulations.
    • To develop leadership regulations.
    • To apply ethical decision making and understands and complies with laws regarding use of technology.
    • To develop employability characteristics.
    • To apply technical skills for efficiency.

    Classroom Rules and Procedures

    1. All policies in the STUDENT HANDBOOK will be followed. (Ex: No cell phones, IPODs or any electronic devices must be seen when the sign for no electronics is displayed.) Violations will be a warning, removal of phone from student until the end of class, phone call home and removal of phone until the end of the day.
    2. Use all equipment appropriately; keep settings the same, log off, and keep workstation area clean.
    3. Respect your classmates, yourself, and teacher at all times.
    4. Students are encouraged but not required to purchase storage device such as flash drive or small external hard drive for their work.

    Grading Policies

    The following grading percentages will serve as a basis for the grades for this class:

    Tests/Projects

    50%

     Daily Assignments/Quizzes 

    50 %      

    Make-Up/Late Work

    If absent it is your responsibility to see that make-up work is completed during a designated tutorial time or allotted class time.  Late assignments will have a 10 point reduction for each day up to 3 days. After 3 days the grade for late work will be a zero.

    Tutorials: (Please give me advanced notice if you plan to attend a tutorial session)

    Tuesday, Wednesday, Thursday & Friday from 6:45-7:10

    Monday, Tuesday, & Thursday from 2:35pm - 3:00pm   (Also available by appointment)

  • Video Game Design

    In this course you’ll learn computer programming through game design. The focus of this course is to build a strong foundation in the full spectrum of 2D game development. We will take a look at both coding and building games, but also dive into theories that differentiate games from each other. 

    You DO NOT need to have experience in programming. This course utilizes Construct, a powerful game creator that uses "drag-n-drop" programming, so anybody familiar with Windows and using a mouse will be able to start creating games.

    As the game projects get more complex, you will be introduced to more advanced features such as variables, functions, arrays, and loops. Construct it is a terrific tool for beginners, but allows advanced users to build full featured games.

    Throughout the class you will be learning (or reinforcing) technical skills like programming, graphic design, animation, testing/debugging as well as forming and working in project development teams, learning how the engineering design cycle is incorporated into problem solving and game design, how physics and math play a critical role in making games realistic, how to develop, program and market an original game, and much more!

    • A 5-6 GB Storage Drive (to save your games)
    • Headphones or Earbuds (for game building & videos)
    • A Notebook & Writing Utensil (for brainstorming & sketching)
    • A Growth-Mindset and Creative Attitude!
    • BYOD – Cell Phone for Mobile Apps, PSP or DS for VG and Animation, occasionally game consoles as well.

    Grading Policies

    The following grading percentages will serve as a basis for the grades for this class:          Tests/Projects                                                              50%

    Daily Assignments/Quizzes                                        50 %

    Make-Up/Late Work

    If absent it is your responsibility to see that make-up work is completed during a designated tutorial time or allotted class time.  Late assignments will have a 10 point reduction for each day up to 3 days. After 3 days the grade for late work will be a zero.

    Tutorials

    Tuesday, Wednesday, Thursday & Friday from 6:45-7:10

    Monday, Tuesday, & Thursday from 2:35pm - 3:00pm

    Also available by appointment

    (Please give me advanced notice if you plan to attend a tutorial session)

    In taking this course, you must follow each of the following rules and expectations:

    • I will come to class prepared with the items I need to be successful that day.
    • I will respect my classmates, my teacher, and the equipment of this classroom.
    • I will act with integrity when using classroom technology and the Internet.
    • I will strive to solve my own problems and seek out solutions on my own.
    • I will maintain a positive attitude when I’m presented with challenges.
    • I will use my knowledge and experience to help others in the course.
The mission of the Dickinson Independent School District is to ensure that all students have successful learning opportunities that help them reach their full potential and add quality throughout their lives.

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